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Triplanar and Hexaplanar nodes for Lightwave 3D

Triplanar and Hexaplanar nodes for Lightwave 3D

Triplanar mapping allows to create great variety in materials by applying a different texture to the (-X, +X), (+Y, -Y) and (-Z, +Z) axis. This power is double in the case of hexaplanar mapping which can map a different texture for the six axis: -X, +X, +Y, -Y, -Z, +Z.

For Lightwave 3D, Slick3d.art created a set of four triplanar nodes and four hexaplanar nodes. In each set, there’s a node for albedo, data (roughness, glossiness, masks, etc.), normal mapping and a specific one for displacement. Using triplanar or hexaplanar mapping for blending normal maps or displacement maps gives to the artist great possibilities to achieve outstanding effects.

There are sixteen nodes in total: eight nodes for Lightwave 3D “Classic” (LW11 and LW2015); and more eight to Lightwave 2018 and above.

$10.00Price
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